Setting Build Platforms for plugins in Unreal Engine
Setting Build Platforms for plugins in Unreal Engine To avoid building for platforms that are not needed or won’t compile, add “WhitelistPlatforms” to your .uplugin file like this { "FileVersion": 3, "Version": 1, "VersionName": "1.0", "FriendlyName": "BasePlugin", "Description": "", "Category": "Other", "CreatedBy": "", "CreatedByURL": "", "DocsURL": "", "MarketplaceURL": "", "SupportURL": "", "CanContainContent": true, "IsBetaVersion": false, "IsExperimentalVersion": false, "Installed": false, "Modules": [ { "Name": "BasePlugin", "Type": "Runtime", "LoadingPhase": "Default", "WhitelistPlatforms": [ "Win64" ] ...